01 / Vision
Straddling creativity, technology and strategy — a lab for high-impact immersive experiences.
Dr. Aung Ye Kyaw leads Shō Kan Studio as a concept lab exploring where sequential art meets real-time systems — manga panels that become 3D scenes, character sheets that become print-ready figurines, static pages that respond to touch.
The studio's output spans digital manga and comics, interactive 3D assets, and concept artbooks — each built to move between the printed page and the interactive engine without losing its voice.
Leadership
CPO, Mite Tal
Discipline
Interactive Media Specialist
Base
Chiang Mai, Thailand
02 / Capabilities
Three disciplines, one continuous pipeline from panel to platform.
I
Original serialized stories and digital-first comics, scripted and paneled for both print and screen.
II
Character and prop models, rigged and optimized for engines — plus print-ready STL files for physical figures.
III
World-building documents and design compendiums — the visual language behind every Shō Kan release.
03 / Character Archive
Low-poly placeholders standing in for finished 3D renders — each figure links to its own product page with its own showcase.